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Saturday Pirate Night! was my graduation project at Vancouver Film School, where I served as Game Designer, Level Designer, Writer, and Project Manager.
It was a fast-paced action-adventure prototype inspired by classic pirate tales, focusing on combat, humor, and environmental storytelling.
The project was awarded “Best Final Project – GD30”, recognizing its strong design direction and team execution.
Responsibilities:
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Led overall documentation, and project scheduling.
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Designed combat mechanics, encounters, and level layouts.
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Wrote narrative, dialogue, and quest structure.
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Delivered a playable prototype with integrated narrative and gameplay systems.
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