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  • Saturday Pirate Night! was my graduation project at Vancouver Film School, where I served as Game Designer, Level Designer, Writer, and Project Manager.
    It was a fast-paced action-adventure prototype inspired by classic pirate tales, focusing on combat, humor, and environmental storytelling.
    The project was awarded “Best Final Project – GD30”, recognizing its strong design direction and team execution.

Responsibilities:

  • Led overall documentation, and project scheduling.

  • Designed combat mechanics, encounters, and level layouts.

  • Wrote narrative, dialogue, and quest structure.

  • Delivered a playable prototype with integrated narrative and gameplay systems.

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