top of page
-
I’m Gabriel Rutherford, a Senior Game Designer with over a decade of experience creating engaging gameplay systems, player progression loops, and immersive worlds.
I’ve designed for both indie and AAA studios across Europe and South America, contributing to titles ranging from action shooters to narrative-driven horror adventures.
Core Strengths:
Systems Design • Progression & Economy • Combat Mechanics • Level Design • Narrative Integration
Contact:

bottom of page