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Designed player progression & economy systems
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Prototyped gameplay in UE5 Blueprints
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Integrated narrative with core features
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Balanced upgrades, economy & weapons
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Designed skill trees and lore systems
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Supported combat & UI feature design
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Defined gameplay systems & metagame loops
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Designed maps, puzzles & objectives
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Wrote narrative and item lore
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Designed fighter controls & skills
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Balanced combat and arenas
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Collaborated on gameplay polish
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Implemented attacks & items in UE4
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Coordinated with art and VFX teams
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Designed procedural systems
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Wrote story, lore, and dialogues
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Built exploration-driven levels
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Writing & project management
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Built levels and combat encounters
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Won Best Final Project – GD30
© Gabriel Rutherford. All content and trademarks property of their respective owners.
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