Creative Director, Lead Game Designer, Writer
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Working on an Indie project being developed with the Unreal 5 engine.

Senior Systems Designer
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Unannounced Project (Unreal Engine 5)
Designed core progression systems including player economy, resources, skills, and upgrades
Created and prototyped gameplay systems in-engine, including inventory, loot containers, pickups, hazards, and data tables
Senior Game Designer
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Evil West (Unreal Engine 4)
Designed and balanced economy, progression systems (experience), and upgrade point systems
Built skill trees and progression systems, including collectibles, lore, and glossary features
Lead Game Designer
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Barn Finders (Unreal Engine 4)
Designed core gameplay mechanics, gameplay loop, and player progression systems
Created and scripted 4 full maps, including puzzles, objectives, and narrative events, and produced supporting GDDs and data tables
Senior Game Designer
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Mayhem Combat (Unreal 4)
Implemented attacks & items in UE4
Combat Balance and progression pacing
Game Designer
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Syncrosis (Unreal 4)
Implemented Character attacks and skills for a MOBA game
Set up animation blueprints and animations montages
VFXs to Characters skills
Game Designer
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The Secret of the Diamonds (Unity 4)
Designed procedural systems and gameplay abilities
Built levels, spawn systems, and quest structures
Wrote narrative and in-game dialogue
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Find Joy! (Unity 2)
Designed and implemented 4 levels
Add collectables and loot.
Wrote characters' dialogues.
Student (Game Design Program)
Graduation Project: Saturday Pirate Night! (Unity 4)
● Project Manager
● Game & Level Designer
● Writer
● Award: Best Final Project (GD30)



