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  • Designed player progression & economy systems

  • Prototyped gameplay in UE5 Blueprints

  • Integrated narrative with core features

  • Balanced upgrades, economy & weapons

  • Designed skill trees and lore systems

  • Supported combat & UI feature design

  • Defined gameplay systems & metagame loops

  • Designed maps, puzzles & objectives

  • Wrote narrative and item lore

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  • Designed fighter controls & skills

  • Balanced combat and arenas

  • Collaborated on gameplay polish

  • Implemented attacks & items in UE4

  • Coordinated with art and VFX teams

  • Designed procedural systems

  • Wrote story, lore, and dialogues

  • Built exploration-driven levels

  • Writing & project management

  • Built levels and combat encounters

  • Won Best Final Project – GD30

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