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Creative Director, Lead Game Designer, Writer

  • Working on an Indie project being developed with the Unreal 5 engine.

 

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Senior Systems Designer

 

  • Unannounced Project (Unreal Engine 5)​

Designed core progression systems including player economy, resources, skills, and upgrades
 

Created and prototyped gameplay systems in-engine, including inventory, loot containers, pickups, hazards, and data tables

 

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Senior Game Designer

 

  • Evil West (Unreal Engine 4)​

Designed and balanced economy, progression systems (experience), and upgrade point systems

 

Built skill trees and progression systems, including collectibles, lore, and glossary features

 

Lead Game Designer

  • Barn Finders (Unreal Engine 4)​

Designed core gameplay mechanics, gameplay loop, and player progression systems


Created and scripted 4 full maps, including puzzles, objectives, and narrative events, and produced supporting GDDs and data tables

 

Senior Game Designer

  • Mayhem Combat (Unreal 4)

Implemented attacks & items in UE4

Combat Balance and progression pacing

Game Designer

  • Syncrosis (Unreal 4)

Implemented Character attacks and skills for a MOBA game

Set up animation blueprints and animations montages

VFXs to Characters skills

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Game Designer

  • The Secret of the Diamonds (Unity 4)

 

Designed procedural systems and gameplay abilities

 

Built levels, spawn systems, and quest structures

Wrote narrative and in-game dialogue

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  • Find Joy! (Unity 2)

 

Designed and implemented 4 levels
 

Add collectables and loot.
 

Wrote characters' dialogues.

Student (Game Design Program)

Graduation Project: Saturday Pirate Night!  (Unity 4)
● Project Manager
● Game & Level Designer
● Writer
● Award: Best Final Project (GD30)

© Dino Noir All content and trademarks property of their respective owners.

© Dino Noir. All content and trademarks property of their respective owners.

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