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  • As Senior Systems Designer, I’m currently developing core gameplay systems for an unannounced title. My work involves crafting player progression, resources, tutorials, and difficulty balancing. I prototype mechanics using UE5 Blueprints and blockout gyms, collaborating with narrative, UI, and technical teams to align design and storytelling.

Responsibilities:

  • System design: upgrades, economy, and pacing.

  • Prototyping and testing in Unreal Engine 5.

  • Full feature ownership — from concept to implementation.

  • Maintaining design and balance documentation in Confluence and Excel.

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