top of page
-
As Senior Systems Designer, I’m currently developing core gameplay systems for an unannounced title. My work involves crafting player progression, resources, tutorials, and difficulty balancing. I prototype mechanics using UE5 Blueprints and blockout gyms, collaborating with narrative, UI, and technical teams to align design and storytelling.
Responsibilities:
-
System design: upgrades, economy, and pacing.
-
Prototyping and testing in Unreal Engine 5.
-
Full feature ownership — from concept to implementation.
-
Maintaining design and balance documentation in Confluence and Excel.
© Dino Noir. All content and trademarks property of their respective owners.
bottom of page